Geometric Modeling
Unchained Geometry specializes in blend surfaces that are easily controlled and provide a high degree of geometric continuity.
Animators seek models that flex and transform, but that are easy to position and mold. Unfortunately, smoothly blended articulated models are often difficult to construct. Unchained Geometry solves this problem by extending the 'blobby molecule' surfaces introduced by Blinn to three-dimensional convolution with skeletons composed of polygons or curves. The resulting convolution surfaces permit fluid topology changes, seamless part joins, and efficient implementation.
convolution surface
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implicit surface
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skeletal-based, natural forms
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non-manifold surfaces |
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